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Function socket_read() delay

 
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nomexous



Joined: 25 Apr 2007
Posts: 1

PostPosted: Wed Apr 25, 2007 11:14 pm    Post subject: Function socket_read() delay Reply with quote

I'm trying to create an AIM client using the BlueTOC classes and PHP-GTK. So far I can sign in, but that's all. After signing in, the window freezes. I looked around, and came across the solutions involving Gtk::idle_add(), Gtk::timeout_add(), Gtk::events_pending(), and Gtk::main_iteration(). But the program still refuses to respond after I log in.

I know that the program works; it can automatically respond to messages. But the UI isn't being updated at all. I puzzled over it and did a bit of investigating in the code. It turns out that the infinite loop function used to listen for events (eg. incoming IMs) has a socket_read() in it that takes forever (actually about 50 seconds) to read. During that time, none of the commands to update the UI are run.

I've tried setting a timeout for the socket_read(), but either I'm doing it wrong, or it just doesn't work. Can anyone help me?
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clange



Joined: 24 Jan 2006
Posts: 11

PostPosted: Mon Jul 09, 2007 11:15 am    Post subject: Reply with quote

Hi,
can you post your code?

i think the socket_* are not compatible with gtk, use the stream function to create/listen on a socket like stream_socket_server or stream_socket_client.

mfg clange
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